![]() ![]() ONLY this is handled and contained in the database (directories /Models and /Objects)ĥ. It can contain one xml for additional effects or configurations. 3d model objects populating the world (your objects may look like little houses, terminal buildings, static airplanes, etc) Artificial Intelligence traffic files: This is not handled or contained in the databaseĤ. Scenery is the configuration files for airports, including: Jetways, thresholds, groundnets, twr, other xmls, which you find in Airports/I/C/A/ģ. This is not handled or contained in the databaseĢ. Scenery is the Terrain mesh tiles and its corresponding landclasses contents (what you find in /Terrain) So, let's split what is flightgear scenery for a momentġ. The scenery database holds no data EXCEPT 3d models for shared and static objects and its locations post-computed in the form of STG lines That is a misconception of what the scenery database really holds. Richard wrote:The standard FlightGear scenery database is stored in a PostGIS database which was used to generate the data that TerraSync serves and that was the start point for terraGit. or using Subversion (svn clone or git svn clone).via terrafs (great method by the way), but requires Linux.Now, you can get the data from it via diferent methods Terrasync is actually a development repository for scenery development that is used as a distribution mechanism. "TerraSync is not a scenery storage method it is a distribution method." (the database is like Martin Spott svning up, basically) So: who pushes content to terrasync? Normally - no one (in reality only 2 that I know of Martin Spott, who left the team, and Torsten Dreyer) No one except an absolutely limited number of developers can svn up to it. In spite that terrasync IS a development svn repository, no-one actually uses it as such. So, where is Scenery development in Flightgear take place? 2.0.1.html and objects in the scenery database, as a global or shared snapshots. You can find terrain tiles (no Objects) here. Althought this is NOT encouraged by the core.Īlthough on its origins it was implemented as "on the fly" scenery fetching no other "official" or "core" scenery storage actually exists in a manner that is accesible. You can actually access all of its content via subversion (or git svn) if you wish. Technically speaking, terrasync is a monolythic 85GB subversion repository hosted in SourceForge. Terrasync is the development repository for scenery for FlightGear. Terrasync is also the scenery storage method for FlightGear. Terrasync Is indeed a distribution method for scenery,Ģ. TerraSync is not a scenery storage method it is a distribution method.ġ. ![]()
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